Jumpvalley 0.5.0
An app and library that can be used to test and run 3D platformer levels. Currently being made with Godot.
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Jumpvalley.Players.Movement.BaseMover Member List

This is the complete list of members for Jumpvalley.Players.Movement.BaseMover, including all inherited members.

_PhysicsProcess(double delta) (defined in Jumpvalley.Players.Movement.BaseMover)Jumpvalley.Players.Movement.BaseMoverinline
AccelerationJumpvalley.Players.Movement.BaseMover
AirAccelerationJumpvalley.Players.Movement.BaseMover
AirDecelerationJumpvalley.Players.Movement.BaseMover
BaseMover()Jumpvalley.Players.Movement.BaseMoverinline
BodyJumpvalley.Players.Movement.BaseMover
BodyState enum nameJumpvalley.Players.Movement.BaseMover
BodyStateChangedJumpvalley.Players.Movement.BaseMover
CameraJumpvalley.Players.Movement.BaseMover
CameraYawJumpvalley.Players.Movement.BaseMover
CHARACTER_ROOT_COLLIDER_NAMEJumpvalley.Players.Movement.BaseMoverstatic
CurrentBodyStateJumpvalley.Players.Movement.BaseMover
CurrentClimberJumpvalley.Players.Movement.BaseMover
DecelerationJumpvalley.Players.Movement.BaseMover
Dispose()Jumpvalley.Players.Movement.BaseMoverinline
ForwardValueJumpvalley.Players.Movement.BaseMover
GetMoveVector(float yaw)Jumpvalley.Players.Movement.BaseMoverinline
GetMoveVelocity(float delta, float yaw)Jumpvalley.Players.Movement.BaseMoverinline
GravityJumpvalley.Players.Movement.BaseMover
HandlePhysicsStep(double delta)Jumpvalley.Players.Movement.BaseMoverinline
IsClimbingJumpvalley.Players.Movement.BaseMover
IsFastTurnEnabledJumpvalley.Players.Movement.BaseMover
IsJumpingJumpvalley.Players.Movement.BaseMover
IsOnFloor()Jumpvalley.Players.Movement.BaseMoverinline
IsRunningJumpvalley.Players.Movement.BaseMover
IsTryingToMove()Jumpvalley.Players.Movement.BaseMoverinline
JumpVelocityJumpvalley.Players.Movement.BaseMover
LastVelocityJumpvalley.Players.Movement.BaseMover
OnFastTurnToggledJumpvalley.Players.Movement.BaseMover
RaiseBodyStateChangedEvent(BodyState oldState, BodyState newState) (defined in Jumpvalley.Players.Movement.BaseMover)Jumpvalley.Players.Movement.BaseMoverinlineprotected
RaiseOnFastTurnToggled(bool fastTurnEnabled) (defined in Jumpvalley.Players.Movement.BaseMover)Jumpvalley.Players.Movement.BaseMoverinlineprotected
RightValueJumpvalley.Players.Movement.BaseMover
RotatorJumpvalley.Players.Movement.BaseMover
SpeedJumpvalley.Players.Movement.BaseMover