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Jumpvalley 0.5.0
An app and library that can be used to test and run 3D platformer levels. Currently being made with Godot.
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This is the complete list of members for Jumpvalley.Players.Movement.Climber, including all inherited members.
_PhysicsProcess(double delta) (defined in Jumpvalley.Players.Movement.Climber) | Jumpvalley.Players.Movement.Climber | inline |
Area | Jumpvalley.Players.Movement.Climber | |
CanClimb | Jumpvalley.Players.Movement.Climber | |
Climber(CollisionShape3D hitbox) | Jumpvalley.Players.Movement.Climber | inline |
CurrentlyClimbedObject | Jumpvalley.Players.Movement.Climber | |
Dispose() | Jumpvalley.Players.Movement.Climber | inline |
Hitbox | Jumpvalley.Players.Movement.Climber | |
HitboxDepth | Jumpvalley.Players.Movement.Climber | |
HitboxWidth | Jumpvalley.Players.Movement.Climber | |
IS_CLIMBABLE_METADATA_NAME | Jumpvalley.Players.Movement.Climber | static |
IsClimbable(GodotObject obj) | Jumpvalley.Players.Movement.Climber | inlinestatic |
OnCanClimbChanged | Jumpvalley.Players.Movement.Climber | |
RaiseOnCanClimbChanged(bool canClimb) (defined in Jumpvalley.Players.Movement.Climber) | Jumpvalley.Players.Movement.Climber | inlineprotected |
RaycastCollisionPoint | Jumpvalley.Players.Movement.Climber |