Jumpvalley
0.5.0
An app and library that can be used to test and run 3D platformer levels. Currently being made with Godot.
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Here is a list of all documented class members with links to the class documentation for each member:
- g -
GetAttributionString() :
Jumpvalley.Music.Song
GetCurrentPlayer() :
Jumpvalley.Levels.Level
GetCurrentValue() :
Jumpvalley.Tweening.MethodTween
GetDestinationPoint() :
Jumpvalley.Levels.Interactives.Mechanics.Teleporters.Teleporter
GetDifficultyByRating() :
Jumpvalley.Levels.DifficultySet
GetHandlerFromMarker() :
Jumpvalley.Levels.Interactives.InteractiveNode
GetMoveVector() :
Jumpvalley.Players.Movement.BaseMover
GetMoveVelocity() :
Jumpvalley.Players.Movement.BaseMover
GetOverallBoundingBox() :
Jumpvalley.Levels.Interactives.Mechanics.OverallBoundingBoxObject
GetPhysicsTicksPerSecond() :
Jumpvalley.Levels.Interactives.InteractiveToolkit
GetPosition() :
Jumpvalley.Players.Camera.BaseCamera
GetRotation() :
Jumpvalley.Players.Camera.BaseCamera
GetTypeNameFromMarker() :
Jumpvalley.Levels.Interactives.InteractiveNode
GlobalPosition :
Jumpvalley.Music.MusicZonePlayer
GODOT_DIR_SEPARATOR :
Jumpvalley.IO.PathUtil
GodotCombine() :
Jumpvalley.IO.PathUtil
GradualTurnEnabled :
Jumpvalley.Players.Movement.BodyRotator
Gravity :
Jumpvalley.Players.Movement.BaseMover
Generated by
1.10.0