|
Jumpvalley 0.7.0
An app and library that can be used to test and run 3D platformer levels! Made with Godot.
|
Class that contains data about the result of a raycast sweep operation (where collisions with a RaycastSweep's raycasts are checked). More...
Public Member Functions | |
| RaycastSweepResult (RayCast3D raycast, Vector3 collisionPoint, GodotObject collidedObject, int raycastIndex) | |
Public Attributes | |
| RayCast3D | Raycast |
| The raycast that got collided with. | |
| Vector3 | CollisionPoint |
| The global-space position where the raycast hit an object. | |
| GodotObject | CollidedObject |
| The GodotObject that the raycast hit. | |
| int | RaycastIndex |
| The numeric index of the raycast that got collided with. This index should be equal to the index in RaycastSweep.Raycasts where this raycast is stored. | |
Class that contains data about the result of a raycast sweep operation (where collisions with a RaycastSweep's raycasts are checked).