This class provides some components to bind to a Godot node, mainly to assist with writing animation code for the node.
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| AnimatedNode (Node actualNode) |
| Creates a new instance of AnimatedControl.
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void | RaiseVisibilityChanged (bool isVisible) |
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Node | ActualNode [get] |
| The node to be animated.
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virtual bool | IsVisible [get, set] |
| Whether or not ActualNode should be visible. Toggling this property will run the animation for showing/hiding ActualNode.
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EventHandler< bool > | VisibilityChanged |
| Event that's raised when IsVisible gets toggled. The boolean argument of this event is the new value of IsVisible
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This class provides some components to bind to a Godot node, mainly to assist with writing animation code for the node.
◆ AnimatedNode()
Jumpvalley.Animation.AnimatedNode.AnimatedNode |
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Node | actualNode | ) |
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inline |
Creates a new instance of AnimatedControl.
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actualNode | The root node of the Godot control to be animated |
The documentation for this class was generated from the following file: