Represents a single music zone.
Music zones each have their own playlist. Such playlists typically only contain one song, but it's possible for the playlists to have multiple songs.
To specify the geometry that makes up the music zone, the music zone has to have a node named "ZoneParts" as a direct child. This "ZoneParts" node should contain MeshInstance3Ds using box meshes (preferred for performance reasons) or CSGBox3Ds. These boxes make up the music zone's geometry.
More...
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| MusicZone (Node node) |
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bool | IsPointInZone (Vector3 point) |
| Based on the size, rotation, and position of each box that makes up the music zone, this method returns whether or not the given point is within the music zone.
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| MusicGroup (Node node) |
| Creates an instance of MusicGroup to represent a specified node.
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new void | Dispose () |
| Disposes of this MusicGroup, including all of the Song instances associated with it.
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void | Add (Song s) |
| Adds a song to the playlist.
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void | Remove (Song s) |
| Removes a song from the playlist.
If the song that gets removed is being played, the playlist will move onto the next song if there are still songs in the playlist after removal, or the playlist will stop immediately.
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void | Play () |
| This method plays the first song in the playlist (the song in index 0) if no song in the playlist is currently being played. Otherwise, the playback of the current song is resumed and the linear volume of this playlist transitions back to (LinearVolume * LocalVolumeScale).
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void | StopImmediately () |
| Stops the playback of the playlist immediately, skipping the fade out transition that gradually makes the playlist inaudible.
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void | Stop () |
| This method gradually transitions the playlist's volume to be inaudible, and then stops the playlist once that transition is done.
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new void | Dispose () |
| Stops and disposes of this Playlist.
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static bool | IsLocalSpacePointInBox (Vector3 localPoint, Vector3 boxSize) |
| Returns whether or not the given point localPoint is within the given box's size boxSize .
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static float | VolPercentToDecibels (float percent) |
| Converts a volume percentage in the range of [0, 1] to the corresponding value in decibels and returns the result.
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List< MeshInstance3D > | MeshBoxes = new List<MeshInstance3D>() |
| The MeshInstance3D boxes that make up the geometry of the music zone.
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List< CsgBox3D > | CsgBoxes = new List<CsgBox3D>() |
| The CsgBox3Ds that make up the geometry of the music zone.
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double | TransitionTime = 0 |
| The number of seconds that the volume transitioning lasts when uninterrupted.
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SongStreamHandlingModeFlags | SongStreamHandlingMode |
| How the playlist is currently opening and closing audio streams of its songs.
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static readonly string | MUSIC_ZONE_GEOMETRY_CONTAINER_NAME = "ZoneParts" |
| The name of the Node that contains the 3D boxes that make up the geometry of the music zone. Such boxes should be direct children of the node, and they can either be MeshInstance3Ds (preferred for performance reasons) or CSGBox3Ds.
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static readonly string | SONG_METADATA_ENTRY_PREFIX = "song" |
| The prefix of the song metadata entry name within MusicListNode
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static readonly string | SONGS_META_NAME = "songs" |
| Name of the metadata entry storing the songs array.
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static readonly string | MUSIC_LIST_NODE_NAME = "Music" |
| The name of the node that contains the list of songs as metadata.
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enum | SongStreamHandlingModeFlags { Disabled = 0
, AddAndRemove = 1
} |
| Enumerator that specifies how a Playlist should approach opening and closing the audio streams of its Song instances. More...
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void | HandleTweenFinish (object _o, EventArgs _e) |
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void | OnSongChanged (SongChangedArgs args) |
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void | RaiseStoppedEvent () |
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List< Song > | SongList = new List<Song>() |
| The list of Songs being played by this playlist.
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Node | ActualNode [get] |
| The actual node that the MusicGroup is handling.
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Node | MusicListNode [get] |
| The node that uses node metadata to list the directory paths of song packages.
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List< SongPackage > | SongPackages = new List<SongPackage>() [get] |
| The song packages being played by this MusicGroup
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static float | NonAudibleVolume = Mathf.DbToLinear(-80f) [get] |
| Lowest audio volume (in the linear form) that Godot's editor will let you set the volume of a sound to.
Such volume shouldn't be audible to humans.
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double | LocalVolumeScale [get, set] |
| Multiplier for linear volume that's typically in the range of [0, 1]
Can be used to mute or unmute the playlist without affecting the original value of LinearVolume
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double | LinearVolume [get, set] |
| Volume of the playlist's music in a linear fashion.
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Song | CurrentSong [get] |
| The song that's currently being played in this playlist.
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EventHandler< SongChangedArgs > | SongChanged |
| Called when the currently playing song changes.
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EventHandler | Stopped |
| Called when the playlist stops the playback of its music. If a fade transition is applied to fade out the currently playing song, this event will get called after the transition has completed.
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Represents a single music zone.
Music zones each have their own playlist. Such playlists typically only contain one song, but it's possible for the playlists to have multiple songs.
To specify the geometry that makes up the music zone, the music zone has to have a node named "ZoneParts" as a direct child. This "ZoneParts" node should contain MeshInstance3Ds using box meshes (preferred for performance reasons) or CSGBox3Ds. These boxes make up the music zone's geometry.
◆ IsLocalSpacePointInBox()
static bool Jumpvalley.Music.MusicZone.IsLocalSpacePointInBox |
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Vector3 | localPoint, |
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Vector3 | boxSize ) |
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inlinestatic |
Returns whether or not the given point localPoint is within the given box's size boxSize .
- Returns
- Whether or not the given point localPoint is within the given box's size boxSize .
◆ IsPointInZone()
bool Jumpvalley.Music.MusicZone.IsPointInZone |
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Vector3 | point | ) |
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inline |
Based on the size, rotation, and position of each box that makes up the music zone, this method returns whether or not the given point is within the music zone.
- Parameters
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point | The point (in global space coordinates) |
- Returns
- Whether or not the point is in the music zone
The documentation for this class was generated from the following file: