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Jumpvalley 0.7.0
An app and library that can be used to test and run 3D platformer levels! Made with Godot.
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Classes | |
| class | BaseMover |
| This is the base class that provides a player's character the ability to move in various directions, jump, and climb. Movement logic, designed for 3D precision platforming, is provided by this class out of the box. More... | |
| class | BodyRotator |
| This class is responsible for turning a 3D body's yaw angle in the direction that it's moving. Such direction is approached gradually, unless it's specified that the direction should be set instantly. Thanks to Godot 4.0 .NET thirdperson controllerby vaporvee for helping me figure out how to smoothly turn a 3D body in terms of a third-person controller. More... | |
| class | BodyStateChangedArgs |
| Event arguments for BaseMover.BodyStateChanged. In this class's documentation, "character" refers to the CharacterBody3D whose movement is being handled by its BaseMover More... | |
| class | Climber |
| Allows a character to climb objects. Specifically, these objects are PhysicsBody3Ds A PhysicsBody3D can be climbed if it has a boolean metadata entry named "is_climbable" that's set to true. More... | |