Jumpvalley 0.5.0
An app and library that can be used to test and run 3D platformer levels. Currently being made with Godot.
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Public Member Functions | Public Attributes | Properties | List of all members
Jumpvalley.Gui.BackgroundPanel Class Reference

Handler for the BackgroundPanel, a panel (or some other Godot Control) that acts as a background for a currently visible menu. More...

Inheritance diagram for Jumpvalley.Gui.BackgroundPanel:
Jumpvalley.Animation.AnimatedNode

Public Member Functions

 BackgroundPanel (Control node)
 
- Public Member Functions inherited from Jumpvalley.Animation.AnimatedNode
 AnimatedNode (Node actualNode)
 Creates a new instance of AnimatedControl.
 

Public Attributes

float _opacity
 

Properties

override bool IsVisible [get, set]
 
float Opacity [get, set]
 The opacity of the background panel to reach when it's visible.
 
- Properties inherited from Jumpvalley.Animation.AnimatedNode
Node ActualNode [get]
 The node to be animated.
 
virtual bool IsVisible [get, set]
 Whether or not ActualNode should be visible. Toggling this property will run the animation for showing/hiding ActualNode.
 

Additional Inherited Members

- Protected Member Functions inherited from Jumpvalley.Animation.AnimatedNode
void RaiseVisibilityChanged (bool isVisible)
 
- Events inherited from Jumpvalley.Animation.AnimatedNode
EventHandler< bool > VisibilityChanged
 Event that's raised when IsVisible gets toggled. The boolean argument of this event is the new value of IsVisible
 

Detailed Description

Handler for the BackgroundPanel, a panel (or some other Godot Control) that acts as a background for a currently visible menu.


The documentation for this class was generated from the following file: