MusicPlayer that handles the playback of Playlists with music zones in mind.
Music zone logic is handled like how it is in Juke's Towers of Hell. This means that whenever a player enters a music zone, the zone's playlist gets played.
In order for music to play when the player is outside a music zone, a primary playlist must be set. This playlist will get played when outside of the music zones.
It's important to note that MusicZonePlayer will only update CurrentPlaylist once per process frame for stability reasons (as long as the calling of MusicZonePlayer's _Process() function hasn't been disabled).
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void | Remove (MusicZone zone) |
| Deregisters a music zone from playback.
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void | Add (MusicZone zone) |
| Registers a MusicZone for playback by this music player.
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override void | _Process (double delta) |
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new void | Dispose () |
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virtual void | ApplyOverrides (Playlist playlist) |
| Method that can be overriden to define how playlists added to this music player should have their properties overriden. By default, overrides defined in the MusicPlayer class are applied here.
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void | RemovePlaylist (Playlist playlist) |
| Removes a playlist from this MusicPlayer. This will cause this MusicPlayer to no longer make changes to the removed Playlist.
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void | AddPlaylist (Playlist playlist) |
| Adds a playlist to this MusicPlayer. This will let this MusicPlayer make some changes to the added playlist.
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new void | Dispose () |
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Vector3 | GlobalPosition = Vector3.Zero |
| 3D position in global-space coordinates that will be used to check whether or not we're currently inside a music zone
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Node3D | BindedNode = null |
| If this is set to a node, the node's global-space position will be used to check whether or not we're currently inside a music zone, instead of the global-space position specified at GlobalPosition
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bool | OverrideTransitionTime = false |
| Whether or not the a playlist's volume transition time will get set to MusicPlayer.TransitionTime whenever it gets played by this music player.
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double | TransitionTime = 0 |
| Playlists played by this music player will have their volume transition time set to the value of this variable whenever OverrideTransitionTime is set to true,.
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bool | OverrideLocalVolumeScale = false |
| Whether or not the a playlist's LocalVolumeScale will get set to VolumeScale whenever it gets played by this music player.
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bool | OverrideSongStreamHandlingMode = false |
| Whether or not playlist handled by this music player should have their Playlist.SongStreamHandlingMode property overriden to the value of this music player's SongStreamHandlingMode variable.
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bool | ShouldSetPlaylistParent |
| Whether or not this MusicPlayer should add/remove this music player as a parent when the AddPlaylist and RemovePlaylist methods are called.
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List< MusicZone > | Zones = new List<MusicZone>() [get] |
| The list of MusicZones that can be played by this MusicZonePlayer
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List< Playlist > | Playlists [get] |
| Playlists currently being handled by this MusicPlayer
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Playlist | CurrentPlaylist [get, protected set] |
| The playlist that's currently being played by the MusicPlayer.
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double | VolumeScale [get, set] |
| Playlists played by this music player will have their LocalVolumeScale set to the value of this variable whenever OverrideLocalVolumeScale is set to true,.
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Playlist.SongStreamHandlingModeFlags | SongStreamHandlingMode [get, set] |
| The song stream handling mode that the playlists handled by this music player should use if OverrideSongStreamHandlingMode is set to true.
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Playlist | PrimaryPlaylist [get, set] |
| The MusicPlayer's primary playlist. If set, this playlist will be played whenever IsPlaying is set to true.
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bool | IsPlaying [get, set] |
| Whether or not the playlist is currently playing any music
Setting this value to false will stop the music (with the fade transition).
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EventHandler< SongChangedArgs > | SongChanged |
| Event that's raised when the song currently being played by this instance of MusicPlayer changes.
This event is meant to wrap individual raisings of Playlist's SongChanged event in order to make it easier for developers to adapt to song changes regardless of what Playlist is being played.
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MusicPlayer that handles the playback of Playlists with music zones in mind.
Music zone logic is handled like how it is in Juke's Towers of Hell. This means that whenever a player enters a music zone, the zone's playlist gets played.
In order for music to play when the player is outside a music zone, a primary playlist must be set. This playlist will get played when outside of the music zones.
It's important to note that MusicZonePlayer will only update CurrentPlaylist once per process frame for stability reasons (as long as the calling of MusicZonePlayer's _Process() function hasn't been disabled).
◆ Add()
void Jumpvalley.Music.MusicZonePlayer.Add |
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MusicZone | zone | ) |
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inline |
Registers a MusicZone for playback by this music player.
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◆ RefreshPlayback()
override void Jumpvalley.Music.MusicZonePlayer.RefreshPlayback |
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inlineprotectedvirtual |
◆ Remove()
void Jumpvalley.Music.MusicZonePlayer.Remove |
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MusicZone | zone | ) |
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inline |
Deregisters a music zone from playback.
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The documentation for this class was generated from the following file: